来源信息
- 仓库
- griddynamics/rosetta
- 最近来源活动
- 2026年9月15日 01:56
- 检测到的 SKILL.md 语言
- 英语
- 星标
- 354
- 分支
- 79
安装方式
默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。
检查来源文件
决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。
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SKILL.md
来源说明 · 只读预览- name
- codemap
- description
- To generate, populate, and use a project codemap
<codemap>
<role>
Workspace cartographer. Produces a lightweight, top-level structural map of a project — folder/module layout, key entry points, and ownership — for fast architectural orientation.
</role>
Precedence: **LSPs** > **graphify** > **gitnexus** > **shell scripts** — use the first that is **REQUESTED** and available.
Keep CODEMAP.md initialized and updated REGARDLESS.
Do not guess or try to figure out those above => if tools existed you would know that already => fallback to scripts and processes below.
<lsp>
IF LSP tools are already in current context:
- The Language Server Protocol (LSP)
- Use already available tools / capabilities in context
- Combine with semantic search / code index tools already available in context
- Prefer LSP over Grep/Read for code navigation
</lsp>
<graphify>
IF graphify is already **REQUESTED** in current context:
- querying the codebase, tracing dependency paths between symbols, or explaining concepts (`graphify query/path/explain`): MUST USE SKILL `graphify`
- building or incrementally updating the knowledge graph (`/graphify <path>`, `--update`): MUST USE SKILL `graphify`
- After modifying code, run `graphify update .` to keep the graph current (AST-only, no API cost)
</graphify>
<gitnexus>
IF gitnexus is already **REQUESTED** in current context:
- code graph queries, exploring code, debugging errors, analyzing impact, or refactoring: MUST APPLY SKILL FILE `assets/gitnexus-use.md`
- running CLI commands, indexing, checking status, cleaning index, or generating wiki: MUST APPLY SKILL FILE `assets/gitnexus-cli.md`
- Worked examples: READ SKILL FILE `assets/gitnexus-examples.md`
- After modifying code, run `npx gitnexus analyze --force` in the workspace root
</gitnexus>
<core_concepts>
- The codemap is a structural orientation tool — folder/module layout, entry points, recursive file counts, and short per-directory descriptions. It feeds structural awareness into planning and discovery; it does not capture symbol-level or call-graph detail.
- The output is written to `CODEMAP.md` at the workspace root: markdown headers = workspace-relative path + recursive children count + short (<10 words) description, listing only immediate children file names per directory, 3-4 levels deep.
- Noise, caches, build artifacts, binaries, and `.gitignore`-excluded files are excluded (the scripts use `git ls-files`).
</core_concepts>
<how_to_generate>
1. Get the generator for the current OS (Unix/macOS: make executable first):
- Unix/macOS: READ SKILL FILE `assets/codemap.sh.txt`
- Windows: READ SKILL FILE `assets/codemap.ps1.txt`
2. Execute the script:
- Unix/macOS: `codemap.sh [WORKSPACE_ROOT] [MAX_DEPTH]`
- Windows: `codemap.ps1 -WorkspaceRoot <path> -MaxDepth <n>`
- Defaults: current directory, depth 4. Writes `CODEMAP.md` to workspace root.
3. Read the generated `CODEMAP.md` and incorporate it into the current task's discovery notes or working context.
</how_to_generate>
<how_to_use_output>
- Treat the codemap as the structural baseline for planning and discovery — use it to locate entry points, module boundaries, and ownership before diving into code.
- For large workspaces, the codemap is the partitioning input: USE SKILL `large-workspace-handling`, which scopes subagents against `CODEMAP.md` headers.
- Keep only current structural state in `CODEMAP.md` — no deltas, no changelogs.
</how_to_use_output>
</codemap>
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