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sega-master-system-devkitsms

Program, build, debug, and port Sega Master System (and Game Gear / SG-1000) homebrew games in C with devkitSMS (SMSlib + PSGlib) and the SDCC Z80 compiler. Use whenever the user writes, compiles, fixes, optimizes, or ports an SMS/Master System or Game Gear game or demo: the SDCC + devkitSMS toolchain; producing a `.sms`/`.gg` ROM; VDP tiles, the tilemap, hardware sprites, palettes, PSG music/SFX, joypad input, VBlank/line interrupts, ROM bank switching, SRAM saves; converting assets (`.psgcompr` tiles, `vgm2psg` music, `folder2c`/`assets2banks`); or debugging the classic "compiles but boots to a black screen" failure. Trigger on mentions of devkitSMS, SMSlib, PSGlib, SDCC `-mz80`, ihx2sms, crt0_sms, `SMS_addSprite`/`SMS_waitForVBlank`, a `.sms` ROM, Master System / Game Gear homebrew, or Haroldo-OK's SMS games (Jill of the Jungle, Dangerous Dave, Food Fighter, Sub Rescue, Commander Keen). Prefer it over general knowledge for the SMS toolchain, VDP limits, or ROM format — easily gotten wrong from memory.

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Source facts

Repository
haroldo-ok/sega-master-system-skill-for-claude
Last source activity
August 30, 2026 at 14:58
Detected SKILL.md language
English
Stars
5
Forks
0

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