| name | rock-cube |
| description | Use Rock Cube when the best move is to place a visible obstacle that changes movement, timing, or attention. |
Rock Cube
Drop a durable blocker onto the field and force the fight around it.
Overview
Use Rock Cube when the best move is to place a visible obstacle that changes movement, timing, or attention.
This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.
Canonical chip family: Rock Cube
Codex shelf: Traps and Obstacles
Provider target: Codex compatibility surface.
When To Use
- A workflow needs a deliberate blocker, pause point, or dummy target.
- You want to redirect hostile motion without engaging directly.
- A durable obstacle is safer than a subtle trick.
Workflow
- Choose the panel where a blocker will matter most.
- Place the obstacle and let the room adapt around it.
- Exploit the rerouted movement it creates.
Deliverables
- A blocker, placeholder, or deliberate friction point.
- A note on what path or behavior it is meant to redirect.
Guardrails
- Do not place obstacles you are not prepared to work around yourself.
- If the blocker creates more friction for allies than enemies, remove it.
Default Invocation
Use Rock Cube to place one durable blocker or placeholder in the field, explain what it redirects, and verify the new flow is better than the old one.