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guards-and-wards

In D&D, Guards and Wards fills an area with layered minor defenses — fog, locked doors, illusory walls, confusion effects — that individually are trivial but collectively make navigation exhausting. The real-world version is defense in depth through volume: honeypots mixed with real services, rotating credentials alongside decoy credentials, overlapping rate limiters and CAPTCHAs and behavioral analysis and IP reputation checks. No single ward stops a determined attacker. The maze does.

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Source facts

Repository
Hmbown/Wizards-of-the-Ghosts
Last source activity
April 5, 2026 at 03:15
Detected SKILL.md language
English
Stars
108
Forks
10

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