Retrieve existing EmbodiedGen assets from a configurable dataset index CSV by natural-language descriptions and return matching `.urdf` paths. Use when users describe an asset they want, ask to find one or several existing URDF assets, or need a fast lookup…
HorizonRobotics/EmbodiedGen
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Skills in this repository
Showing 12 of 12 collected skills.
Visualizes floorplans from URDF scene files and inserts/removes 3D assets with collision-aware placement on surfaces. Supports semantic instance matching via LLM (e.g., "put lamp on bookshelf", "delete sofa in living room"). Use when working with URDF/USD…
Deploy and troubleshoot the EmbodiedGen affordance pipeline. Use when bash install.sh affordance, pointnet2_ops, torch-scatter, or flash-attn fails on RTX 4090/5090, or when affordance-cli cannot import.
Diagnose EmbodiedGen installation failures on shared machines and RTX 4090/5090 systems. Use for broken conda environments, user-site package leakage, missing build tools, CUDA/PyTorch architecture mismatches, or xformers failures.
Deploy and troubleshoot the EmbodiedGen scene3d pipeline. Use when bash install.sh scene3d, tiny-cuda-nn, fused-ssim, txt2panoimg, or scene3d-cli fails on RTX 4090/5090.
Generate indoor rooms (single room or house) and export URDF/USD by wrapping embodied_gen/scripts/room_gen/gen_room.py. Use when users ask to create rooms with seed control, choose room type and complexity, run generation/export stages, or run reproducible…
Convert EmbodiedGen URDF assets to simulator-specific formats (USD/MJCF/URDF) using embodied_gen.data.asset_converter APIs. Use this skill whenever users ask to export assets for IsaacSim, MuJoCo, Genesis, IsaacGym, PyBullet, or SAPIEN, batch-convert URDF…
Create 3D assets with EmbodiedGen using img3d-cli, text3d-cli, and texture-cli. Use this skill whenever users ask to generate assets from images/text, texture existing meshes, run retry/seed controlled generation, or choose the proper asset-generation CLI…
Scale and rotate complete URDF-based 3D assets, including OBJ, GLB, collision meshes, Gaussian splats, and height metadata. Use this skill whenever a user asks to resize, rotate, reorient, or otherwise transform an EmbodiedGen asset while keeping its related…
Generate background 3D scenes with EmbodiedGen using scene3d-cli. Use this skill whenever users ask to create room/indoor background scenes from text prompts, pre-generate backgrounds for layout-cli, or control scene3d generation quality/runtime with retry,…
Generate interactive 3D layouts from task descriptions with EmbodiedGen using layout-cli. Use this skill whenever users ask to build task-driven 3D scenes, batch-generate layouts from task files, tune layout generation retries/seeds, or produce…
Run SAPIEN-based simulation rendering from EmbodiedGen layout outputs using sim-cli. Use this skill whenever users ask to load a generated layout.json into simulation, render interactive scene videos, control camera/render settings, or enable robot grasp…
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