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threejs-errors-performance

Use when a Three.js scene has performance problems: low FPS, memory leaks, too many draw calls, or high GPU memory usage. Prevents the common mistake of forgetting dispose(), creating objects in the render loop, or not using InstancedMesh for repeated objects. Covers disposal patterns, draw call optimization, InstancedMesh, LOD, texture compression, renderer.info, Stats.js profiling. Keywords: performance, memory leak, dispose, draw calls, FPS, slow, optimization, InstancedMesh, LOD, renderer.info, Stats, profiling, laggy, low FPS, stuttering, browser freezes.

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Source facts

Repository
Impertio-Studio/Three.js-Claude-Skill-Package
Last source activity
March 30, 2026 at 18:30
Detected SKILL.md language
English
Stars
11
Forks
0

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