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threejs-core-math

Use when working with 3D math in Three.js: vectors, matrices, quaternions, rotations, colors, or coordinate transforms. Prevents the common mistake of mutating shared vectors, using wrong rotation order, or confusing Euler gimbal lock. Covers Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, Box3, Sphere, coordinate system. Keywords: Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, lerp, slerp, cross, dot, normalize, degToRad, Y-up, right-handed, rotate object, position math, smooth interpolation.

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Source facts

Repository
Impertio-Studio/Three.js-Claude-Skill-Package
Last source activity
March 30, 2026 at 18:30
Detected SKILL.md language
English
Stars
11
Forks
0

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