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webgpu-impl-multipass

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UpdatedMay 20, 2026 at 00:31

Use when building multi-pass WebGPU rendering: post-processing chains, deferred shading, shadow mapping, or ping-pong buffers. Prevents the same-pass read-write hazard from sampling a texture still bound as an attachment. Covers multi-pass rendering, post-processing chains, deferred shading G-buffers, shadow mapping, ping-pong buffers, and intermediate render textures. Keywords: multi-pass, post-processing, deferred shading, G-buffer, shadow mapping, ping-pong, intermediate texture, render to texture then sample, bloom, screen effect, how do I do post processing in WebGPU.

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