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webgpu-impl-render-usecases

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UpdatedMay 20, 2026 at 00:41

Use when building WebGPU render workloads: PBR materials, full-screen passes, post-processing, or screen-space effects. Prevents the unnecessary-vertex-buffer mistake for full-screen passes and WebGL clip-space assumptions. Covers PBR material setup, the full-screen oversized-triangle trick, post-processing, and screen-space effects like SSAO and SSR. Keywords: render use case, PBR, physically based rendering, full-screen quad, full-screen triangle, post-processing, screen-space effects, SSAO, SSR, how do I render PBR materials, full screen pass.

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