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hytale-ecs

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UpdatedFebruary 14, 2026 at 10:49

Core Hytale ECS (Entity Component System) architecture and patterns for plugin development. Covers Store, EntityStore, ChunkStore, Holder, Ref, Components, Systems (EntityTickingSystem, TickingSystem, DelayedEntitySystem, RefChangeSystem), Queries, SystemGroups, CommandBuffer, block components, and plugin registration. Use when creating components, systems, queries, or working with entity/block data. Triggers - ECS, entity component system, Store, EntityStore, ChunkStore, Holder, Ref, Component, System, Query, CommandBuffer, SystemGroup, ArchetypeChunk, ComponentType, registerComponent, registerSystem, block component, block tick, RefChangeSystem, EntityTickingSystem, TickingSystem, DelayedEntitySystem.

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