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open-localhost-game

Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Use when the user asks Codex to connect to localhost:10004, log into OpenMMO, choose the default character, start the game, or restore the browser to the in-game state.

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Julian-adv/OpenMMO
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July 16, 2026 at 15:21
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name
open-localhost-game
description
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Use when the user asks Codex to connect to localhost:10004, log into OpenMMO, choose the default character, start the game, or restore the browser to the in-game state.
# Open Localhost Game ## Overview Drive the Codex in-app browser through the local OpenMMO entry flow. Login is Google OAuth only (password login was removed). The expected path is: open `http://localhost:10004/`, click **Sign in with Google**, complete Google's account chooser, keep the default selected character, and press `Start`. ## Workflow 1. Use the `browser-use:browser` skill and the in-app browser runtime. 2. Navigate to `http://localhost:10004/` unless the current tab is already there and the user has in-progress state worth preserving. 3. If the login screen shows an error instead of the button (e.g. `VITE_GOOGLE_CLIENT_ID is not configured`, `Google sign-in is not configured on this server`), report it and stop โ€” it is a config/deploy problem. 4. Click the **Sign in with Google** button. 5. In Google's popup/account chooser: if an account is already signed in, select it. If Google asks for an email, password, or 2FA, hand off to the user and wait โ€” never enter Google credentials yourself, even if provided in chat. 6. Confirm the character-select screen appears (`Character Select` + the account label). First login with a fresh Google account auto-creates an empty account (random `player_...` name) โ€” if the character list is empty, tell the user rather than creating characters. 7. Keep the default selected character unless the user requests another. 8. Click `Start`. 9. Confirm the game UI appears. Expected signals include `Chat`, `Inventory (I)`, `World Map (M)`, and sometimes a `Preparing world...` dialog. ## Browser Notes Prefer stable Playwright locators based on the visible screen: ```js await tab.goto("http://localhost:10004/"); // The GIS button renders inside an iframe; match by its accessible name. await tab.playwright.getByRole("button", { name: /sign in with google/i }).click({ timeoutMs: 8000 }); // ...user completes Google auth; wait for character select... await tab.playwright.getByRole("button", { name: "Start", exact: true }).click({ timeoutMs: 8000 }); ``` If the login button is not visible, inspect the current screen first: the browser may already be signed in, on character select, or inside the game. ## Reporting Keep the response concise. Report the final screen and any visible confirmation such as `Character Select`, the account label, or the in-game controls. Never echo Google credentials.
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