Meshy ๋ฑ์์ ๋ฐ์ GLB/FBX๋ฅผ Blender๋ก ๊ฐ์ ธ์ ๊ฒ์์ฉ ์์ดํ ์ ์ ์ผ๋ก ๋ง๋ ๋ค โ ๊ธฐ์กด ์ ์ ๊ณผ ๋น๊ตํด ์ค์ผ์ผ ๊ฒฐ์ ยท์ ์ฉ, ์์ ๋ฐ๋ฅ ์ค์ฌ, Meshy emissive ์ ๊ฑฐ, ํ ์ค์ฒ 512ยฒ ์ถ์ยทWebP export, client/public/models/ ๋ก GLB export, 128ร128 ์์ด์ฝ ๋ ๋, ์ํ ๋ฐฐ์น, pc5090์ผ๋ก ์ฐ์ถ๋ฌผ ๋ณต์ฌ, pc5090์ doc/assets/items.md ๋๋ props.md์ ์ ๋ ๊ธฐ๋ก๊น์ง. "์ดโฆ
Deploy OpenMMO to production or prepare a production village-data transfer. Use when the user asks to deploy, ship, or apply public village changes to prod; preserve production player data and verify the complete facility, terrain, and vegetation changes.
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note to ~/work/notes. Use for "๋ก๊ทธ ์กฐ์ฌ", "๋ก๊ทธ ์ ๊ฒ", "์์ํ ์ ์๋์ง", orโฆ
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit. Upload changed binary assets to Hugging Face and update assets.lock before committing, run required quality checks, and commit with an imperativeโฆ
Automate the OpenMMO game login process โ open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Use this skill whenever the user says "game login", "log into the game", "start the game", "connect toโฆ
Blender์์ Mixamo ์บ๋ฆญํฐ์ transform ๋ฌธ์ ๋ฅผ ํ ๋ฒ์ ์์ ํ๋ค. (1) Armature rotation=90ยฐ X โ 0, (2) Armature/Mesh scale=0.01/100 โ 1, (3) rest pose ๋ฐ์ด ์ง๋ฉด(z=0)์ ๋ฟ๋๋ก ์์น ๋ณด์ .
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Use when the user asks Codex to connect to localhost:10004, log into OpenMMO, choose the defaultโฆ
Automated quality-assured commit workflow. Analyzes changes, runs linting/checking based on AGENTS.md, and prepares standardized commit messages.