Create, modify, debug, or explain Kaiju mesh rendering through rendering.Drawing, DrawInstance shader data, mesh/material/texture caches, instancing, culling, layers, transparency, PBR, imported models, and custom shaders.
How Kaiju's custom UI system works: it manually parses HTML/CSS into its own engine-driven panel/widget tree (not a real browser). Covers the fit-content layout model, scroll containers, and where the parsing/layout code lives.
Drive an already-running Kaiju game through its built-in AI Driver HTTP server (localhost, enabled by the `ai_driver` build tag): capture screenshots of the game window and inject mouse/keyboard input (click, type, scroll, key presses), loop screenshot then…
Essential reference for building games and tools on the Kaiju Engine (Go module `kaijuengine.com`, Vulkan-backed). Covers the GameInterface bootstrap, the Host runtime and frame/update order, entities and the custom matrix Transform, the custom…