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kaijuengine-game-dev

Essential reference for building games and tools on the Kaiju Engine (Go module `kaijuengine.com`, Vulkan-backed). Covers the GameInterface bootstrap, the Host runtime and frame/update order, entities and the custom matrix Transform, the custom `kaijuengine.com/matrix` math library (never use gonum/mathgl), the Vulkan rendering/Drawing system, the HTML/CSS-like UI system (no JS runtime), build tags, and integration testing. Use this whenever working in a kaijuengine project — writing or modifying Go that imports `kaijuengine.com/...`, scaffolding a new game, editing engine or editor source, or answering how-to/architecture questions about entities, rendering, materials/shaders, or the UI — even when the user doesn't explicitly say "Kaiju". Prefer this over generic guidance for anything touching the kaiju engine tree.

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Source facts

Repository
KaijuEngine/kaiju
Last source activity
July 17, 2026 at 20:40
Detected SKILL.md language
English
Stars
4,684
Forks
205

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