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game-blender-asset-pipeline

Use when authoring and optimizing 3D game assets in Blender for export to a game engine — clean topology and retopo, UV unwrapping, baking high-to-low normal/AO maps, scale/orientation and apply-transforms hygiene, armature rigging and weight painting, LOD generation, custom collision hulls, and glTF/FBX export settings for Unreal/Unity/Godot. Triggers on Blender, glTF, GLB, FBX, retopology, normal bake, UV unwrap, armature, weight paint, LOD, collision hull, apply transform, export to engine. Not for Godot's import-dock configuration of an already-exported file (use assets-pipeline), in-engine material/lighting (use 3d-essentials), or procedural/AI mesh generation (use the relevant generation skill).

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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