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game-custom-physics-solvers

Use when implementing physics simulation math from scratch instead of a built-in engine — SAT, GJK/EPA collision detection, impulse-based and constraint (Gauss-Seidel/PBD) resolution, numerical integrators (semi-implicit Euler, Verlet, RK4), Verlet cloth/rope/soft-body, spatial partitioning (grids, quadtrees, sweep-and-prune), and particle/SPH fluid solvers. Triggers on: SAT, separating axis theorem, GJK, EPA, Verlet integration, impulse resolution, constraint solver, Position Based Dynamics, broadphase, sweep and prune, SPH, fluid solver, fixed timestep, deterministic lockstep. Not for Godot RigidBody/Jolt (use physics-system), Unreal Chaos/PhysX (use unreal-engine), Unity physics (use unity-engine), or visual-only particle rendering.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 15:56
Detected SKILL.md language
English
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