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godot-animation-player

Drives Godot AnimationPlayer timelines: value/method/audio/bezier tracks, RESET tracks, root_motion, queue/blend_times, and CALL_MODE_DISCRETE callbacks. Use when the user wants cutscenes, UI transitions, prop playback, or procedural track_insert_key. Trigger: animation_finished, animation_set_next, seek. Not for AnimationTree BlendSpace2D/StateMachine locomotion and not AnimatedSprite2D SpriteFrames. Never use CALL_MODE_CONTINUOUS for one-shot method tracks.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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