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godot-state-machine-advanced

Implements Godot 4.7+ hierarchical FSMs and pushdown automata: state stacks, transition_to/push_state, transition guards, concurrent Move+Combat machines, and re-entry flags. Use when Pause/Stun interrupts or layered AI outgrow a flat FSM. Do not use for Has-A orchestrator splits (godot-composition) or AnimationTree BlendSpace locomotion. Never skip exit() before enter() or nest deeper than three levels.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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