Skip to main content

shaders-and-rendering

Use when writing shaders or configuring rendering in Godot 4.x — covers the Godot shading language (GLSL-like), shader types (spatial, canvas_item, particles, sky, fog), vertex and fragment functions, Visual Shader editor, canvas_item shaders for 2D effects, spatial shaders for PBR and custom lighting, particle shaders, uniforms and shader parameters, screen-reading shaders (screen_texture, depth_texture), post-processing, rendering pipelines (Forward+, Mobile, Compatibility), and common shader recipes (dissolve, outline, water, hologram, CRT, blur). Make sure to use this skill whenever writing .gdshader files, creating visual effects, configuring rendering settings, or implementing custom materials in Godot.

Jump to install

Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 15:56
Detected SKILL.md language
English
Stars
0
Forks
0

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.