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shaders-and-rendering

Use when writing shaders or configuring rendering in Godot 4.x — covers the Godot shading language (GLSL-like), shader types (spatial, canvas_item, particles, sky, fog), vertex and fragment functions, Visual Shader editor, canvas_item shaders for 2D effects, spatial shaders for PBR and custom lighting, particle shaders, uniforms and shader parameters, screen-reading shaders (screen_texture, depth_texture), post-processing, rendering pipelines (Forward+, Mobile, Compatibility), and common shader recipes (dissolve, outline, water, hologram, CRT, blur). Make sure to use this skill whenever writing .gdshader files, creating visual effects, configuring rendering settings, or implementing custom materials in Godot.

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来源信息

仓库
Kayforkind/skill-slice
最近来源活动
2026年8月14日 15:56
检测到的 SKILL.md 语言
英语
星标
0
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。