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technical-art-vfx

Authors HLSL/GLSL shaders, G-buffer pass order, PBR/BRDF, HDR post chains (bloom/ACES/SSAO), and compute GPU particles or VAT. Use for dissolve, fresnel, triplanar, or moving sim onto the GPU. Not a frame-budget profiler (game-performance-profiling) and never a DCC export or skeletal-IK chair.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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0
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