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claude-bridge-api

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UpdatedJune 19, 2026 at 21:22

Use when writing or modifying C# for a Unity project driven through the Claude Bridge — MonoBehaviour components, ScriptableObjects, Editor scripts, and gameplay code. Teaches idiomatic Unity 6 / C# patterns (MonoBehaviour lifecycle, [SerializeField] serialization, Editor vs runtime, AssetDatabase, coroutines, prefabs, physics) and the s&box/Unreal -> Unity translations, so the agent writes Unity, not another engine's patterns. Verify exact signatures live via the bridge's describe_type.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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