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DiscoElysiumSkills

DiscoElysiumSkills contains 26 collected skills from macakuaya, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
26
Stars
5
updated
2026-05-21
Forks
0
Occupation coverage
15 occupation categories · 100% classified
repository explorer

Skills in this repository

de-visual-calculus
software-developers

Disco Elysium VISUAL CALCULUS skill: spatial planning for complex UI layouts. Activates in plan mode when building or modifying layouts with multiple positioned elements, component composition, or stacking-context decisions. Produces ASCII diagrams of the layout container and every component used, plus a source-of-truth ranking and stacking note, before any code is written.

2026-05-21
de-thought-cabinet
special-effects-artists-and-animators

Disco Elysium Thought Cabinet mechanic for persistent behavioral changes. Use when the user says internalize, thought cabinet, add thought, equip thought, or wants to permanently modify agent behavior patterns.

2026-02-28
de-authority
software-developers

Disco Elysium AUTHORITY skill: confident expertise and pushing back. Activates when anti-patterns, dangerous code, bad practices, or security risks are detected. The senior engineer voice that says no when needed.

2026-02-27
de-composure
mental-health-counselorsprobation-officers-and-correctional-treatment-specialists

Disco Elysium COMPOSURE skill: grace under pressure. Activates during cascading failures, multiple errors, user frustration, complex error output, or when calm structured thinking is needed in chaos.

2026-02-27
de-conceptualization
art-directors

Disco Elysium CONCEPTUALIZATION skill: creative problem-solving and reframing. Activates during design discussions, when stuck on a problem, brainstorming sessions, or when a fresh perspective is needed. Generates alternative approaches.

2026-02-27
de-drama
software-quality-assurance-analysts-and-testers

Disco Elysium DRAMA skill: detecting lies and deception in code. Activates during code review, refactoring, when functions mislead with their names, comments contradict implementation, or tests pretend to test things they don't.

2026-02-27
de-electrochemistry
mental-health-counselors

Disco Elysium ELECTROCHEMISTRY skill: channeling excitement productively. Activates when an elegant solution is found, during eureka moments, or when excitement about a discovery risks making you skip verification.

2026-02-27
de-empathy
mental-health-counselorsmarriage-and-family-therapists

Disco Elysium EMPATHY skill: understanding the user. Activates on unclear requests, vague requirements, potential misunderstandings, user frustration, or when the true need differs from the stated request. Asks clarifying questions.

2026-02-27
de-encyclopedia
librarians-and-media-collections-specialists-254022archivists

Disco Elysium ENCYCLOPEDIA skill: deep knowledge recall and research. Activates on factual questions, 'how does X work', API usage, library questions, or when authoritative knowledge is needed. Always cites sources.

2026-02-27
de-endurance
software-developers

Disco Elysium ENDURANCE skill: sustained quality over long tasks. Activates during multi-file changes, large refactors, tasks with many steps, or when consistency across a long operation is critical.

2026-02-27
de-esprit-de-corps
software-developers

Disco Elysium ESPRIT DE CORPS skill: team awareness and codebase culture. Activates when working in existing codebases, preparing PRs, or when consistency with existing conventions matters. Reads the room.

2026-02-27
de-half-light
information-security-analysts

Disco Elysium HALF LIGHT skill: threat detection and danger assessment. Activates near deployments, database changes, deletions, security-adjacent code, env variables, production data, or any change that could cause irreversible damage.

2026-02-27
de-hand-eye
software-developers

Disco Elysium HAND/EYE COORDINATION skill: surgical precision in code edits. Activates on small targeted fixes, single-line changes, or when minimal diffs are important. Touches only what needs touching.

2026-02-27
de-inland-empire
software-developers

Disco Elysium INLAND EMPIRE skill: intuition and gut feelings about code. Activates when something feels wrong but can't be proven yet, when code triggers pattern-recognition unease, or during uncertain debugging situations.

2026-02-27
de-interfacing
software-developers

Disco Elysium INTERFACING skill: tool mastery and system understanding. Activates when using CLI tools, APIs, debugging tools, spawning subagents, or when deep understanding of systems and interfaces is needed.

2026-02-27
de-logic
software-developers

Disco Elysium LOGIC skill: systematic reasoning and debugging. Activates during debugging, error analysis, 'why' questions, contradictions in code, or when hypotheses need testing. Decomposes problems into verifiable premises.

2026-02-27
de-pain-threshold
software-developers

Disco Elysium PAIN THRESHOLD skill: pushing through ugly code without flinching. Activates when facing legacy code, poorly documented systems, tangled dependencies, horrifying formatting, or any code that makes you want to look away.

2026-02-27
de-perception
software-quality-assurance-analysts-and-testers

Disco Elysium PERCEPTION skill: noticing small details others miss. Activates during code review, debugging subtle issues, when something is slightly off, or when careful attention to detail is needed.

2026-02-27
de-physical-instrument
software-developers

Disco Elysium PHYSICAL INSTRUMENT skill: brute force when needed. Activates for mass operations, full rewrites, 'rewrite this entire file', large-scale find-and-replace, or when surgical precision is less efficient than rebuilding.

2026-02-27
de-reaction-speed
actors

Disco Elysium REACTION SPEED skill: fast proportional responses. Activates on simple questions, quick fixes, obvious answers, one-liners, or when a short direct response is better than a lengthy one.

2026-02-27
de-rhetoric
software-developers

Disco Elysium RHETORIC skill: argumentation and trade-off analysis. Activates during technical decisions, architecture proposals, PR reviews, trade-off discussions, or when the user needs help choosing between approaches.

2026-02-27
de-savoir-faire
software-developers

Disco Elysium SAVOIR FAIRE skill: elegance and style in code. Activates when writing new code, designing architecture, making naming decisions, or when there's an opportunity to make code beautiful, not just functional.

2026-02-27
de-shivers
software-developers

Disco Elysium SHIVERS skill: feeling the codebase history and atmosphere. Activates when entering unfamiliar repos, when understanding project history matters, when git log or blame reveals the story behind the code.

2026-02-27
de-suggestion
elementary-school-teachers-except-special-educationspecial-education-teachers-elementary-school

Disco Elysium SUGGESTION skill: gentle guidance and planting ideas. Activates during teaching moments, when multiple valid approaches exist, or for gentle corrections. Offers options instead of dictating.

2026-02-27
de-system
special-effects-artists-and-animators

Disco Elysium skill system for Cursor. Master character sheet coordinating 24 inner-voice skills across Intellect, Psyche, Physique, and Motorics. Use when the user mentions skills, character sheet, disco elysium system, or asks about the skill voice system.

2026-02-27
de-volition
exercise-trainers-and-group-fitness-instructorsfirst-line-supervisors-of-entertainment-and-recreation-workers-except-gambling-services

Disco Elysium VOLITION skill: willpower and focus. Activates during long tasks, rabbit holes, scope creep, yak-shaving, or when the agent detects itself going off-track. Keeps work focused and on-task.

2026-02-27