| name | godel-machine |
| description | Schmidhuber''s Gรถdel Machine: Self-improving systems that prove their |
| version | 1.0.0 |
Gรถdel Machine Skill
"A Gรถdel Machine can rewrite any part of itself, including the learning algorithm, provided it can first prove that the rewrite is beneficial."
โ Jรผrgen Schmidhuber
Overview
The Gรถdel Machine is a self-improving system that:
- Contains a formal proof system (e.g., Lean4, Coq)
- Has a utility function defining "better"
- Can rewrite any part of itself if it proves the rewrite improves utility
- The proof constraint prevents reckless self-modification
Core Architecture
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ GรDEL MACHINE โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ โโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโ โ
โ โ Policy โโโโโถโ Prover โ โ
โ โ (current) โ โ (verifier) โ โ
โ โโโโโโโโโโโโโโโ โโโโโโโโฌโโโโโโโ โ
โ โฒ โ โ
โ โ โโโโโโโโผโโโโโโโ โ
โ โ โ Candidate โ โ
โ โ โ Policy โ โ
โ โ โโโโโโโโฌโโโโโโโ โ
โ โ โ โ
โ โโโโโโโโดโโโโโโโ โโโโโโโโผโโโโโโโ โ
โ โ Rewrite โโโโโโโ Utility โ โ
โ โ if proof โ โ Check โ โ
โ โโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Darwin Gรถdel Machine (DGM)
Combines evolutionary search with formal proofs:
class DarwinGodelMachine:
"""
DGM: Open-ended evolution of self-improving agents.
Archive of agents, LLM-based mutation, fitness evaluation,
keep if novel and beneficial.
"""
def __init__(self, initial_agent: Agent, prover: TheoremProver):
self.archive = [initial_agent]
self.prover = prover
self.generation = 0
def evolve_step(self) -> Agent:
parent = self.sample_archive()
child = self.llm_mutate(parent)
fitness = self.evaluate(child)
if self.prover.can_prove(f"utility({child}) > utility({parent})"):
child.proven = True
if self.is_novel(child) and fitness > 0:
self.archive.append(child)
return child
def llm_mutate(self, agent: Agent) -> Agent:
"""Use LLM to generate improved version."""
prompt = f"""
Current agent code:
{agent.code}
Current fitness:
Suggest an improvement to make this agent better.
Return only the improved code.
"""
new_code = .llm.generate(prompt)
Agent(code=new_code, generation=.generation + )
Key Properties
- Halting Problem: Cannot prove all beneficial rewrites (incompleteness)
- Safety: Only rewrites with proofs are applied
- Bootstrapping: Initial prover must be trustworthy
- Asymptotic Optimality: Converges to optimal policy (given enough time)
End-of-Skill Interface
Integration with Interaction Entropy
module GodelMachine
def self.attempt_improvement(current_policy, seed)
gen = SplitMixTernary::Generator.new(seed)
color = gen.next_color
candidate = mutate(current_policy, color)
proof = attempt_prove(candidate, current_policy)
if proof[:success]
{
improved: true,
new_policy: candidate,
proof: proof[:theorem],
trit: 1
}
else
{ improved: false, reason: proof[:failure_reason] }
end
end
end
GF(3) Triads
# Self-Improvement Triads
kolmogorov-compression (-1) โ cognitive-superposition (0) โ godel-machine (+1) = 0 โ
proofgeneral-narya (-1) โ self-evolving-agent (0) โ godel-machine (+1) = 0 โ
sheaf-cohomology (-1) โ epistemic-arbitrage (0) โ godel-machine (+1) = 0 โ
r2con Speaker Resources
| Speaker | Relevance | Repository/Talk |
|---|
| cryptax | Malware evolution/mutation | droidlysis |
| unixfreaxjp | Self-modifying malware | r2con malware analysis |
| cmatthewbrooks | Binary mutation analysis | malchive |
References
- Schmidhuber, J. (2003). "Gรถdel Machines: Self-Referential Universal Problem Solvers."
- Zhang, J. et al. (2025). "Darwin Gรถdel Machine: Open-Ended Evolution of Self-Improving Agents."
- Schmidhuber, J. (2007). "New Millennium AI and the Convergence of History."
SDF Interleaving
This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):
Primary Chapter: 10. Adventure Game Example
Concepts: autonomous agent, game, synthesis
GF(3) Balanced Triad
godel-machine (+) + SDF.Ch10 (+) + [balancer] (+) = 0
Skill Trit: 1 (PLUS - generation)
Secondary Chapters
- Ch5: Evaluation
- Ch7: Propagators
Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.