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palette-state-parks-on-loading

A palette generator that flips its state to Loading before its own suspension point reports no colour for the entire duration of every generation, and a generation cancelled part-way leaves it Loading with nothing to restart it — so any surface reading the palette directly paints its null fallback. Covers why the effect must be keyed on the bitmap alone (or on nothing at all), why a "already done" flag assigned after a suspension is not a record of done, and why the last resolved colour has to be held separately. Use when a screen tinted from artwork is sometimes right and sometimes black, when the same item tints correctly on one visit and not the next, or when a derived colour scheme silently sits on its fallback.

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Source facts

Repository
maxrave-dev/kotlin-footguns
Last source activity
August 24, 2026 at 14:46
Detected SKILL.md language
English
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0
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0

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