Skip to main content
maxrave-dev
GitHub creator profile

maxrave-dev

Repository-level view of 34 collected skills across 2 GitHub repositories.

skills collected
34
repositories
2
updated
Oct 20, 2026
repository explorer

Repositories and representative skills

simpmusic-icons
unclassified

Add or change an icon in SimpMusic. Every icon is a generated Material Symbols ImageVector under ui/icon, addressed as SimpIcons.<Name> — there is no material-icons dependency and no XML icon drawable. Use when adding a new icon, replacing one, or hitting…

Oct 20, 2026
simpmusic-release-changelog
unclassified

Use when preparing a SimpMusic release, writing release notes or changelogs (changelogs/<version>, fastlane changelogs, GitHub release text), or checking which shipped fixes and features are missing from the GitHub Project board before a release.

Sep 26, 2026
android-accessibility
Software Quality Assurance Analysts & Testers

Expert checklist and prompts for auditing and fixing Android accessibility issues, especially in Jetpack Compose.

Mar 5, 2026
android-architecture
Software Developers

Expert guidance on setting up and maintaining a modern Android application architecture using Clean Architecture and Hilt. Use this when asked about project structure, module setup, or dependency injection.

Mar 5, 2026
android-coroutines
Software Developers

Authoritative rules and patterns for production-quality Kotlin Coroutines onto Android. Covers structured concurrency, lifecycle integration, and reactive streams.

Mar 5, 2026
android-data-layer
Software Developers

Guidance on implementing the Data Layer using Repository pattern, Room (Local), and Retrofit (Remote) with offline-first synchronization.

Mar 5, 2026
android-emulator-skill
Software Quality Assurance Analysts & Testers

Production-ready scripts for Android app testing, building, and automation. Provides semantic UI navigation, build automation, log monitoring, and emulator lifecycle management. Optimized for AI agents with minimal token output.

Mar 5, 2026
android-gradle-logic
Software Developers

Expert guidance on setting up scalable Gradle build logic using Convention Plugins and Version Catalogs.

Mar 5, 2026
Showing 8 of 23 collected skills.
compose-visuals-footguns
unclassified

Compose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes…

Oct 17, 2026
webview-footguns
unclassified

WebView traps across device classes: startup that freezes low-RAM phones, a killed renderer that takes the app with it, devices with no usable provider, AndroidView lifecycle and cookies. Use when a web screen freezes, vanishes or crashes only on some devices.

Oct 15, 2026
compose-screens-footguns
unclassified

Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.

Sep 24, 2026
data-layer-footguns
unclassified

Room/SQLite, DataStore and repository traps: migrations, NOT IN with NULLs, LIKE escaping, delete order, local-time bucketing, imports, caching, paging. Use before writing a query or migration, or when data comes back wrong.

Sep 24, 2026
desktop-and-build-footguns
unclassified

Desktop JVM and build traps: JNA natives, bundling, memory, packaging, code signing, R8, deep links, Gradle and CI releases. Use when a desktop build fails packaged, signed, on another OS or arch, or in CI.

Sep 24, 2026
engineering-method-footguns
unclassified

Debugging-method traps: run the discriminating experiment first, read build logs bottom-up, treat an empty actual as unwritten, audit shared handles before removing a feature, read commit history critically. Use when a fix is not converging.

Sep 24, 2026
footgun-scan
unclassified

Scan a Kotlin or Compose Multiplatform diff for known footgun shapes and open the matching trap to confirm each hit. Use before committing, when reviewing a Kotlin change, or to audit a codebase.

Sep 24, 2026
kmp-architecture-footguns
unclassified

Kotlin Multiplatform structure and language traps: module splits, expect/actual, Koin and ViewModel scoping, layers, version catalogs, erased overloads, Char and string-resource formatting limits. Use when shaping modules or DI, when a format specifier…

Sep 24, 2026
Showing 8 of 11 collected skills.
Showing 2 of 2 repositories
All repositories loaded