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threejs-water-optics

Build production analytic and bounded water in Three.js. Use for shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local drops, object-driven ripples, differential-area caustics, ray-traced pool/water/sphere volume optics, derivative-filtered normal bands, analytic sky reflection, side-aware Fresnel, heuristic screen refraction, Beer-Lambert absorption, and crest foam.

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Source facts

Repository
meistro57/SoulSmith
Last source activity
July 20, 2026 at 19:48
Detected SKILL.md language
English
Stars
3
Forks
0

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