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add-mouse-driven-orbit

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

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Source facts

Repository
MengTo/Skills
Last source activity
August 18, 2026 at 06:03
Detected SKILL.md language
English
Stars
5,036
Forks
624

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