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unreal-engine

Guides Unreal Engine 5 C++ development — UObject reflection system (UCLASS, UPROPERTY, UFUNCTION), AActor lifecycle, Gameplay Framework (GameMode, PlayerController, PlayerState), components, delegates, replication, Enhanced Input, Gameplay Ability System, asset management with soft/hard references, Blueprint-C++ boundary, build system modules, and UE memory model. Use when writing, reviewing, or architecting UE5 C++ code.

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Source facts

Repository
merceralex397-collab/meta-skill-engineering
Last source activity
April 20, 2026 at 01:25
Detected SKILL.md language
English
Stars
2
Forks
0

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