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meta/meta-wearables-webapp

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skills collected
14
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221
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35

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Skills in this repository

classification pending

Showing 14 of 14 collected skills.

occupation
unclassified
description

Measure and speed up a Meta Ray-Ban Display webapp using Chrome DevTools Protocol only — no device required. Use when the user says the app is slow, takes too long to load or start, feels sluggish on glasses, when they ask how big the bundle is or how to make…

updated
occupation
unclassified
description

Create, redesign, or extend a web app for Meta Ray-Ban Display glasses. Use for application architecture, screens, routes, state, API-backed UI, persistence, offline behavior, or any product change; pair with ai-glasses-webapp-ui for toolkit setup and…

updated
occupation
unclassified
description

Make an existing Meta Ray-Ban Display web app controllable by the on-device assistant. Use when the wearer should operate the app by speaking to Meta AI, when the assistant should read or change app state, or for WebMCP, model context, tool registration, or…

updated
occupation
unclassified
description

Add a remote log sink and a passcode-gated web log portal to a webapp game, so logs from the game running on Meta Display Glasses can be read on a laptop. The glasses have no console and cannot be tethered to attach one, so the game POSTs batched log records…

updated
occupation
unclassified
description

Scaffold a new webapp game for Meta Display Glasses using Vite + TypeScript + Three.js + Vitest, with a renderer- and input-agnostic architecture. Supports both 2D and 3D games. Use when the user wants to start a glasses game, build a 2D or 3D game for smart…

updated
occupation
unclassified
description

Act as a demanding creative director for a game project — run a collaborative, milestone-structured iteration loop that holds a high quality bar and treats real playtesting as the ground truth. It surveys the game, presents a ranked slate of issues and lets…

updated
occupation
unclassified
description

Add Meta Ray-Ban Display glasses-specific sensors and input behavior: motion, orientation, compass, step detection, geolocation, neural-band activation/drag, D-pad game controls, or handwriting/voice text composition.

updated
occupation
unclassified
description

Validate and publish a finished Meta Ray-Ban Display glasses web app directly to Vercel production, confirm anonymous HTTPS access, and generate the Meta AI add-to-glasses QR code. No staging or passcode flow.

updated
occupation
unclassified
description

Run the complete deterministic quality gate for a Meta Ray-Ban Display glasses web app: package/UI-toolkit checks, typecheck, production build, responsive viewport containment, local performance smoke checks, Playwright interaction, accessibility, sensors,…

updated
occupation
unclassified
description

Install and use UI Toolkit for Meta Ray-Ban Display in React web apps. Use whenever creating or changing glasses UI, selecting toolkit components, scaffolding a new app, or migrating custom UI. The toolkit is required by default unless the user explicitly…

updated
occupation
unclassified
description

Autonomously iterate on a webapp game in a real browser via the Chrome DevTools Protocol (CDP): load the running game, take screenshots, click/type/press keys, run console commands, read game state, and capture console errors — then change code and repeat.…

updated
occupation
unclassified
description

Discover documentation about building games on the Meta Display Glasses platform — platform capabilities (600x600 additive display, CPU/GPU/memory budgets, EMG/D-pad input model and latency, refresh rate) and the meta-wearables-webapp-game framework code…

updated
occupation
unclassified
description

Update an existing webapp game's managed framework code (`src/framework/`) to the latest version bundled with this plugin. Use after updating the plugin to pull the newest renderer / input / game-loop / math engine code into a game project without touching…

updated
occupation
unclassified
description

Validate a webapp game against its project guidelines. Six checks: (1) input — UI may be HTML/DOM, but NO input handled through the DOM (no inline on*= attributes, no addEventListener for input events); all input flows through the InputManager; (2)…

updated
Showing 14 of 14 collected skills.