Test an IWSDK app for Meta VR Glasses — gaze-and-pinch input, the glasses' narrower field of view, and gaze preview on a Quest without eye tracking. Use when the user targets Meta VR Glasses, asks for gaze or eye-tracking input, or wants to check that content…
Verify ray clicks, UIKit selections, and DistanceGrabbable interactions with emulated XR controllers. Use for pointing, selecting, pressing spatial UI, or moving an object through a distance grab.
Build or modify manifest-backed IWSDK UIKitML with bounded preview, placement, and runtime verification. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, and runtime element behavior.
Single entry point for IWSDK development. Invoke first for every IWSDK implementation request. Routes fresh builds to an internal planning playbook and bounded changes to an established app to an internal iteration playbook.
Compose and review IWSDK scenes from existing manifest assets using scene JSON, placement, scale, contacts, prefabs, patterns, lighting, environment, cameras, and final framing. Does not author geometry or materials; create or repair an individual 3D asset…
Test environment system (authored DomeGradient and IBLGradient, component schemas) against the poke example using the iwsdk CLI.
Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.
Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and the iwsdk CLI. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.