| name | gsp-feedback-audit |
| description | Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game. |
Game Feedback Audit
Goal
Audit whether the game clearly responds to the player and communicates consequences.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.
Use:
./shared/checklists/feedback-audit-checklist.md
./shared/checklists/game-feel-pillars.md
./shared/reference/audit-confidence-and-evidence.md
Evaluate
- input acknowledgment
- hit / damage / collect / upgrade / deny signals
- reward and success feedback
- fail and error feedback
- danger telegraphing
- state transition clarity
- whether feedback supports understanding or is merely decorative
Important
A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.