| name | gsp-feel-audit |
| description | Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game. |
Game Feel Audit
Goal
Audit whether the game seems responsive, readable, and satisfying rather than merely functional.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/ux-findings.md.
Use:
./shared/checklists/gsp-feel-audit-checklist.md
./shared/checklists/game-feel-pillars.md
./shared/reference/audit-confidence-and-evidence.md
Evaluate
- apparent input-to-response latency in the implementation
- camera behavior around motion and impact
- timing support for attacks, movement, traversal, or collection
- feel debt caused by missing polish hooks
- emotionally dead interactions that need stronger juice or pacing
Important
Without runtime evidence, do not overstate certainty. Identify whether findings are confirmed or probable.