| name | gsp-hud-feedback-polish |
| description | Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game. |
Game HUD Feedback Polish
Goal
Upgrade the build’s readability and feel where it matters most.
Use when
- the game technically works but feels flat
- HUD hierarchy is weak
- critical actions are not acknowledged strongly enough
- the target is polished-prototype or production-quality
Focus areas
- information hierarchy
- affordances
- motion and response
- reward and failure feedback
- danger signaling
- mobile thumb-zone sanity
Reference
Use ./shared/checklists/ui-feedback-checklist.md.
Important
This is not purely cosmetic.
Strong feedback is part of whether the game feels “good” on the first result.
Pair with
Use gsp-feedback-design when the build needs a deliberate cross-modal feedback grammar before polish passes.