| name | gsp-mechanics-systems-audit |
| description | Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game. |
Game Mechanics Systems Audit
Goal
Audit whether the project’s systems compose into a coherent game rather than a pile of disconnected features.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/repair-roadmap.md.
Use:
./shared/checklists/mechanics-systems-audit-checklist.md
./shared/reference/game-dev-abstractions.md
./shared/reference/audit-confidence-and-evidence.md
Evaluate
- clarity of the primary verb
- reward loop and fail loop integrity
- progression, encounter, economy, or puzzle logic cohesion
- whether systems conflict or duplicate responsibility
- whether important features are present only as shells
Output style
Prefer statements like:
- “the combat loop is under-closed because…”
- “progression exists structurally but not experientially because…”
- “feature count is high, but loop cohesion is low because…”