| name | gsp-screenshot-critic |
| description | Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit. |
Game Screenshot Critic
Goal
Use visual evidence to judge whether the build actually looks understandable and good enough for the target.
Use
./shared/checklists/screenshot-critic-output-checklist.md
./shared/checklists/ui-ux-hard-rules.md
Focus
- information hierarchy
- clutter
- readability
- playfield protection
- visual coherence
- perceived completeness
- whether feedback cues are visible
- whether persistent HUD feels disciplined or bloated
By target
- first-playable: look for basic readability and affordance
- polished-prototype: hold a higher bar for coherence and perceived finish
- production-feature / live-patch: check consistency with the rest of the product
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present critique findings and repair priorities in conversation.
- minimal or full: append to
docs/game-studio/quality-report.md.
Reporting rules
Separate:
- confirmed strengths
- confirmed issues
- inferred risks
- repair priorities
Important
Do not overstate what a screenshot proves.
Use screenshots to strengthen evidence, not to hallucinate certainty.