| schema | 1.0 |
| name | flame-game-dev |
| version | 2.2.0 |
| description | Flame Engine 2D 遊戲開發完整指南 - 核心、系統、模板、部署 |
| domain | game-development |
| triggers | {"keywords":{"primary":["flame","flame engine","flutter game","2d game flutter","FlameGame"],"secondary":["SpriteComponent","SpriteAnimationComponent","collision detection flutter","flame_audio","flame_tiled"]},"context_boost":["flutter","dart","mobile game","cross-platform game","hyper-casual","platformer","roguelike"],"context_penalty":["unity","godot","unreal","3d game"],"priority":"high"} |
| dependencies | {"prerequisites":["flutter","dart"],"related":["game-design","mobile"]} |
| author | miles990 |
Flame Engine 2D Game Development
Flame Engine 遊戲開發完整指南,包含核心基礎、14 個遊戲系統、3 種遊戲類型模板。
Sub-Skills Index
| Skill | Description | Reference Count |
|---|
| flame-core | 引擎核心基礎 | 10 references |
| flame-systems | 14 個遊戲系統 | 14 references |
| flame-templates | 遊戲類型模板 | 3 references |
Quick Navigation
flame-core (核心基礎)
components.md - 組件生命週期、類型
input.md - 觸控、鍵盤、搖桿
collision.md - 碰撞檢測、Hitbox
camera.md - 相機、HUD、視口
animation.md - 精靈動畫、Effects
scenes.md - RouterComponent、Overlays、UI
audio.md - 音效、背景音樂
particles.md - 粒子系統、特效
performance.md - 效能優化、最佳實踐
debug.md - 除錯模式、日誌
flame-systems (遊戲系統)
quest.md - 任務系統 achievement.md - 成就系統
dialogue.md - 對話系統 shop.md - 商店系統
localization.md - 多語言系統 crafting.md - 製作系統
inventory.md - 背包系統 procedural.md - 程序生成
paperdoll.md - 紙娃娃系統 multiplayer.md - 多人連線
combat.md - 戰鬥系統 leveleditor.md - 關卡編輯器
skills.md - 技能系統
saveload.md - 存檔系統
flame-templates (遊戲模板)
rpg.md - 回合制/動作 RPG
platformer.md - 橫向卷軸平台遊戲
roguelike.md - 程序生成地下城
AI Usage Guide
# 基礎問題
需要了解 Flame? → 先讀 flame-core/SKILL.md
需要特定功能? → 根據 flame-core 索引讀取對應 reference
# 系統實作
需要任務/對話系統? → 讀 flame-systems/references/quest.md 或 dialogue.md
需要戰鬥系統? → 讀 flame-systems/references/combat.md + skills.md
需要存檔功能? → 讀 flame-systems/references/saveload.md
需要多人連線? → 讀 flame-systems/references/multiplayer.md
# 完整遊戲
要做 RPG? → 讀 flame-templates/references/rpg.md
要做平台遊戲? → 讀 flame-templates/references/platformer.md
要做 Roguelike? → 讀 flame-templates/references/roguelike.md
# 部署發布
要發布遊戲? → 參考下方「部署平台」章節
適用場景
根據 Filip Hráček 的 Benchmark 測試,Flame 與其他引擎比較:
Flame 優勢
| 項目 | Flame | Unity/Godot |
|---|
| 啟動時間 | 最快 | 較慢 |
| 包體大小 | 較小 | 較大 |
| 學習曲線 |