| name | embed-three-ws-avatar |
| description | Embed a live, animated three.ws 3D avatar in any website with the <agent-3d> web component. Use when you or the user want to embed, integrate, add, or show a 3D avatar, character, or agent on a site or app ("embed a 3D avatar on my site", "add an animated character to my landing page", "integrate three.ws", "put an avatar in my hero section"), wire avatar animations or moods from page code, let users design an avatar in the three.ws Avatar Studio from inside another app, or debug an existing agent-3d embed. |
| when_to_use | A site or app (any framework, or plain HTML) should display or control a three.ws avatar. To generate the avatar model itself, use create-3d-avatar or generate-3d-model first; this skill covers putting the result on a page and driving it. |
| license | MIT |
| metadata | {"category":"3d/creative","cross-platform-safe":true,"pack":"three-ws-skills"} |
Embed a three.ws avatar on any site
The <agent-3d> web component renders a rigged, animated 3D avatar (GLB) with
zero framework dependencies. It works in plain HTML, React, Vue, Svelte, Angular,
WordPress, Webflow, Shopify, Framer, and Notion embeds. The bundle is served from
the three.ws CDN with access-control-allow-origin: *, so it loads from any origin.
Quick start
<script
type="module"
src="https://three.ws/agent-3d/1.5.2/agent-3d.js"
integrity="sha384-xkFDjVP866hYt7voUhfnQHj6IO4hYxA6n8Laupk+VtD6y+IKiO/AZdE3VbfLtg0C"
crossorigin="anonymous"
></script>
<agent-3d
body="https://three.ws/avatars/default.glb"
mode="section"
kiosk
poster="/images/avatar-poster.webp"
style="width:100%;height:420px;display:block"
></agent-3d>
A UMD build exists at the same path as agent-3d.umd.cjs if ES modules are not an option.
Pick the right CDN channel (do not ship latest)
| Path | Cache | Use when |
|---|
/agent-3d/<MAJOR>.<MINOR>.<PATCH>/agent-3d.js | immutable, 1 year | production. Pin exact bytes, always combine with SRI |
/agent-3d/<MAJOR>.<MINOR>/agent-3d.js | 5 min | follow patch releases automatically |
/agent-3d/<MAJOR>/agent-3d.js | 5 min | follow minor + patch releases |
/agent-3d/latest/agent-3d.js | 5 min | demos and prototypes only |
latest can ship breaking changes with no action on your side. For production,
pin an exact version with an integrity attribute. Machine-readable release
data:
https://three.ws/agent-3d/versions.json: current version, channels, publish time.
https://three.ws/agent-3d/<version>/integrity.json: sha384 SRI hashes for that exact version.
Getting a GLB for body
Any humanoid GLB URL works. Models generated on three.ws come back on persistent
https://three.ws/cdn/forge/... URLs you can use directly in body with no
re-hosting (self-hosting also works if you want control):
- Generate from text or a reference image: the
create-3d-avatar skill (rigged,
animation-ready) or generate-3d-model (static prop). Both return a glbUrl.
- Rig an existing GLB: the
rig-a-model skill.
- Let end users design one interactively: the Avatar Studio iframe flow below.
Rigging is universal on three.ws: any humanoid skeleton convention (Mixamo,
VRM/VRoid, Avaturn, Unreal, Daz, MakeHuman, and more) is auto-mapped so the
built-in animation clips (idle, walk, wave, dance, ...) play on it.
Key attributes
| Attribute | What it does |
|---|
body | GLB URL of the avatar to render (absolute URL) |
brain | Conversation engine. Omit or none = silent decorative avatar. free = real chat with a host-paid free LLM lane: no API key, no cost to you. Any other value is treated as a specific model id |
mode | Layout: section for in-page blocks, plus floating widget positions |
kiosk (or viewer) | Bare display mode: no chrome, pure avatar showcase |
poster | Image painted instantly while the GLB streams, then crossfaded out. Use it instead of your own skeleton/placeholder div |
eager | Boot immediately. Default is lazy: the element boots when scrolled into view. Set on above-the-fold hero placements |
background | transparent, dark, light, or any CSS color |
name-plate | off to hide the floating name label |
clip | Named animation to play decoratively (e.g. dance) |
framing | portrait for a head-and-shoulders crop |
responsive | Adapt sizing to the container |
There is no auto-rotate attribute on <agent-3d>; setting one is silently
ignored (it belongs to <model-viewer>, a different element).
Events (all bubble and cross shadow DOM)
agent:ready: model loaded and animating. Gate your "loaded" UI on this, never on a timeout.
agent:error: load or boot failed. Show your fallback here.
agent:load-progress: { phase, pct } detail for a real progress indicator.
- With a brain enabled:
brain:thinking, brain:message, brain:stream,
voice:speech-start, voice:speech-end, voice:transcript.
Imperative API (methods on the element)
const el = document.querySelector('agent-3d');
el.addEventListener('agent:ready', async () => {
await el.wave({ style: 'enthusiastic' });
await el.playClip('dance', { loop: false });
await el.lookAt('user');
el.setMood(0.8, 0.4);
await el.say('Welcome!');
await el.speak('Welcome!');
});
Theming: the element reads CSS custom properties, led by --agent-accent, so
you can match it to your brand color per instance:
el.style.setProperty('--agent-accent', '#b8ff2e').
Let users design their avatar: Avatar Studio iframe
Open https://three.ws/create/studio in an iframe (a modal works well; set
allow="camera *; microphone *; clipboard-write"). When the user exports, the
studio posts the finished GLB to the parent window:
window.addEventListener('message', (event) => {
if (event.origin !== 'https://three.ws') return;
const msg = event.data;
if (msg?.source === 'characterstudio' && msg.type === 'export' && msg.glb instanceof ArrayBuffer) {
const blob = new Blob([msg.glb], { type: 'model/gltf-binary' });
}
});
The message shape is { source: 'characterstudio', type: 'export', format: 'glb', glb: ArrayBuffer }.
The protocol is currently export-only: you cannot seed an existing GLB into the
studio for re-editing.
There is also a plain link target for text-to-3D generation with no integration
work: https://three.ws/create/prompt.
Common mistakes
- Loading
/agent-3d/latest/ in production. Pin a version and add SRI.
- Marking the avatar "ready" on a
setTimeout. Use agent:ready and agent:load-progress.
- Building your own loading placeholder. Pass a
poster image instead.
- Forgetting
eager on a hero placement, so the avatar boots late.
- Forgetting
el.destroy() on unmount in SPA frameworks, leaking WebGL contexts.
- Setting
auto-rotate, which does nothing on this element.
- Leaving conversation off when it would be free:
brain="free" costs the embedder nothing.
Reference
- Full element reference (all attributes, events, JS API):
https://three.ws/docs/web-component
- Embedding guide:
https://three.ws/docs/embedding
- Release manifest:
https://three.ws/agent-3d/versions.json