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sfx-gen

Generate sound effects from text prompts with a local Stable Audio model (sa3.cpp). Use when the user wants a sound effect, foley, whoosh, impact, door creak, notification sound, or any audio clip described in words. Runs locally, no API key, about 1.5s per clip.

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Repository
nkapila6/sfx-gen
Last source activity
October 11, 2026 at 18:03
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English
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name
sfx-gen
description
Generate sound effects from text prompts with a local Stable Audio model (sa3.cpp). Use when the user wants a sound effect, foley, whoosh, impact, door creak, notification sound, or any audio clip described in words. Runs locally, no API key, about 1.5s per clip.
user-invocable
true
Generate sound effects from a text prompt with the `sfx` CLI (wraps sa3.cpp's sa3-generate locally). ## Prerequisite The `sfx` CLI must be on `$PATH` (installed by the sfx-gen installer). Verify with `command -v sfx`. If missing, tell the user to run: curl -fsSL https://raw.githubusercontent.com/nkapila6/sfx-gen/main/install.sh | bash ## Usage sfx "a whoosh across the screen" # 8s clip by default sfx "footsteps on gravel" --duration 6 sfx "metal impact" --seed 42 # reproducible sfx "door creak" --play # play after generating sfx "alarm beep" --out /path/clip.wav # choose the file Without `--out` the wav goes to a temp directory; the printed path is the only reliable way to find it. Pass `--out ./clip.wav` to keep it in the project. ## When to use - The user asks for a sound effect, foley, or SFX in words. - A video/animation project needs audio: generate per-event sounds, then place them on the timeline. - The user wants custom notification sounds (error, done, permission): generate with a seed so it is reproducible. ## Notes - Binary and weights live in `~/.claude/sa3` (override with `SFX_SA3_DIR`). - Default model `small-sfx`; set `SFX_MODEL` for `small-music` or `medium`. - macOS plays with `afplay`; Linux needs `ffplay` (ffmpeg) for `--play`.
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