cae-coreShared foundation for Kit-CAE agent skills. Contains import APIs, visualization commands, stage discovery, format references, and utility scripts used by cae-visualization and cae-capture. Not invoked directly by users - loaded as a dependency by other CAE…cae-streamingRun Kit-CAE as a WebRTC-streamed application that remote clients can view and control via data-channel messages. Provides a streaming-enabled .kit dep set, the wire-protocol reference, the messaging-API reference, a small reusable Python helper…cae-visualizationVisualize and analyze simulation data using NVIDIA Kit-CAE (Omniverse). Supports native CAE USD-plugin formats including CGNS, VTK, EnSight Gold, OpenFOAM, NumPy, EDEM, NanoVDB, FLASH AMR, Eclipse reservoir data, and Trimesh assets. Covers volume rendering,…cae-captureCapture clean render-only images and movies from Kit-CAE visualizations. Produces output without application UI - just the rendered scene. Supports high-resolution PNG/EXR screenshots, MP4 video with NVENC hardware encoding, and animated camera orbits.…
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NVIDIA-Omniverse · Repositories and representative skills - Page 2
Repository-level view of 350 collected skills across 21 GitHub repositories.
project-setup-pythonSet up Python NVIDIA USD Validation plugins: entry points, custom rules, uv/pip install, first CLI run. Do NOT use for requirements.project-venv-setupUse when setting up a local usd-validation-nvidia venv for builds, tests, or nvidia_usd_validate. Do NOT use for plugin scaffolding.validate-referencesCreate USD Validation features with RequirementRef and feature dependencies. Do NOT use for authoring new requirements.validate-requirementsAuthor and validate USD Validation requirements: Markdown specs, codegen, rule mapping, --requirement CLI. Do NOT use for basic plugins.
omniverse-asset-to-usd-asset-conversionUse when a user asks to convert FBX, OBJ, glTF, GLB, STL, or PLY assets to USD/USDA/USDC with usd-convert-asset, choose CLI flags, validate formats, or troubleshoot conversion output.omniverse-asset-to-usd-getting-startedUse when a user asks to install, verify, build from source, troubleshoot installation, or smoke-test the usd-convert-asset Python package.omniverse-asset-to-usdUse when a user asks to install, build, package, document, troubleshoot, modify, or run usd-convert-asset to convert supported 3D assets to Pixar USD.omniverse-asset-to-usd-contributingUse when a user asks to modify, test, document, package, or review code changes for the usd-convert-asset repository, CLI, Python package, wheel staging, or smoke tests.
getting-startedBootstrap a project using the OpenUSD Exchange SDK (install via wheel or install_usdex; project layout; smoke test). Do NOT use for authoring.usd-authoringAuthor USD content via OpenUSD Exchange helpers (usdex.core, usdex.rtx, usdex.test). Use when writing or converting USD; do NOT use for install tasks.
project-setup-pythonAuthor usd-profiles-nvidia specs and generate Python enums from Markdown/TOML. Do NOT use for USD asset validation.project-venv-setupSet up a local Python venv for usd-profiles-nvidia: build/install the wheel, run tests, or smoke test usd_profiles_nvidia.codegen. Do NOT use for profile spec authoring.
ovpackage-apiUse the ovpackage Python API for programmatic access to package management. All command functions are async and require a ContextManager or manual initialize/shutdown. Read this skill before writing Python scripts or test scenarios that call ovpackage…ovpackage-cliRun ovpackage CLI commands to create, install, update, mirror, export, import, freeze, catalog, diff, check, and manage versioned asset packages across S3, Azure, GCS, Nucleus, and local storage. Use when the user asks about ovpackage, asset packaging,…