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mengto-build-threejs-enemy-systems

Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.

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Source facts

Repository
oimiragieo/gotcontext-frontend-developer
Last source activity
August 11, 2026 at 02:41
Detected SKILL.md language
English
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0
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0

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