Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files
Skills in this repository
oimiragieo/gotcontext-frontend-developer - Page 10
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Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Extract a comprehensive design system (DESIGN.md) directly from frontend source code — React, Vue, Svelte, Angular, plain HTML/CSS, or any web framework. Analyzes component files, stylesheets, Tailwind configs, theme definitions, and design tokens to produce…
Extract self-contained static HTML from a built web application or React components by inlining CSS and images. Use this skill whenever you need to capture a specific UI state, share a static version of a page, or prepare assets for Stitch upload, even if the…
Generate new screens from text prompts or images, edit existing screens with prompts and design system tokens, and generate design variants using Stitch MCP. Includes prompt enhancement pipeline, design mappings, professional UI/UX terminology, design tokens…
Teaches agents to iteratively build websites using Stitch with an autonomous baton-passing loop pattern
Manage design systems in Stitch using MCP tools. Includes retrieval of assets, creating/updating design systems in Stitch, and applying them to screens.
Router for Google Stitch design-to-code in this pack. Use when starting any Stitch workflow, choosing Stitch vs Aura vs Figma vs Claude Design, or before calling generate/edit MCP tools. Enforces ~400 Stitch credits/day. Points to phased pack skills:…
Converts Stitch designs into modular Vite and React components, or syncs/updates existing React components to align with the latest Stitch designs, using system-level networking and AST-based validation.
Convert Stitch HTML designs to React Native components, or syncs/updates existing native components to align with the latest Stitch designs, using StyleSheet.
Convert Stitch designs into production React + Vite dashboards with TanStack Query, accessible tokens from DESIGN.md, and Web3-ready patterns (ethers/viem).
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization, and best practices.
Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
Upload local assets (images, mockups, extracted HTML, design markdown) to a Stitch project. ALWAYS use this skill when you need to upload visual assets, HTML pages, or design docs to Stitch, particularly when direct MCP tool calls fail or truncate due to…
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Use when building, fixing, polishing, or comparing any terminal UI — ratatui/crossterm REPLs, agent CLI chrome — or when a TUI shows a frozen spinner, dead keys, duplicated responses, stale cells, flicker, resume failures on dangling tool_use, or when you…
Use when fixing, auditing, improving, or building any web UI — before reading or editing component code. Fires on contrast/a11y/overflow/responsive/hover- focus/layout complaints, polish, audit, or any visual change. Never diagnose a UI defect from code…
Brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon…
Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design,…
Create strategic HTML presentations with Chart.js, design tokens, responsive layouts, copywriting formulas, and contextual slide strategies.
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive…
UI/UX design intelligence for web and mobile. Searchable local database with 84 styles, 192 color palettes, 74 font pairings, 192 product types, 98 UX guidelines, 104 icon entries, 16 GSAP motion presets, and 25 chart types across 22 stacks (React, Next.js,…
Use when designing or auditing AI product human-in-the-loop — write approval, proposal accept/reject, action confirm, spend caps, run detail, memory capture, or any AI action with irreversible blast radius. Trigger on confirmation UX, undo, cost-before-act,…
Use when designing AI product trust, privacy, or honesty UX — cloud disclosure, voice/mic consent, transcript retention, memory ownership, AI labeling, caveats, or audit footprints. Trigger on disclose cloud, recording consent, watermark, incognito, or…
Use when designing AI product first-run or blank-slate UX — chat empty state, example prompts, capability discovery, templates, nudges, or follow-ups. Trigger on "users don't know what to ask", onboarding, suggestion chips, or discoverability.
Use when the user wants to clone, replicate, rebuild, reverse-engineer, or copy any website — or says 'make a copy of this site', 'rebuild this page', 'pixel-perfect clone'. Reverse-engineers one or more sites in one shot: extracts assets, CSS, and content…
Use when the user asks to audit, review, critique, or "make sure it looks right" on a deployed web page, component, or Figma mockup — or when they mention visual issues, CRO, conversion rate, design consistency, accessibility, "feels off", "looks bad", "make…
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR,…
Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.