Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files
原文の言語: 英語
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このリポジトリの skills
SkillsMP は oimiragieo/gotcontext-frontend-developer から 458 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
oimiragieo/gotcontext-frontend-developer収集済み skill 458 件中 40 件を表示しています。
Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files
原文の言語: 英語
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
原文の言語: 英語
Extract a comprehensive design system (DESIGN.md) directly from frontend source code — React, Vue, Svelte, Angular, plain HTML/CSS, or any web framework. Analyzes component files, stylesheets, Tailwind configs, theme definitions, and design tokens to produce…
原文の言語: 英語
Extract self-contained static HTML from a built web application or React components by inlining CSS and images. Use this skill whenever you need to capture a specific UI state, share a static version of a page, or prepare assets for Stitch upload, even if the…
原文の言語: 英語
Generate new screens from text prompts or images, edit existing screens with prompts and design system tokens, and generate design variants using Stitch MCP. Includes prompt enhancement pipeline, design mappings, professional UI/UX terminology, design tokens…
原文の言語: 英語
Teaches agents to iteratively build websites using Stitch with an autonomous baton-passing loop pattern
原文の言語: 英語
Manage design systems in Stitch using MCP tools. Includes retrieval of assets, creating/updating design systems in Stitch, and applying them to screens.
原文の言語: 英語
Router for Google Stitch design-to-code in this pack. Use when starting any Stitch workflow, choosing Stitch vs Aura vs Figma vs Claude Design, or before calling generate/edit MCP tools. Enforces ~400 Stitch credits/day. Points to phased pack skills:…
原文の言語: 英語
Converts Stitch designs into modular Vite and React components, or syncs/updates existing React components to align with the latest Stitch designs, using system-level networking and AST-based validation.
原文の言語: 英語
Convert Stitch HTML designs to React Native components, or syncs/updates existing native components to align with the latest Stitch designs, using StyleSheet.
原文の言語: 英語
Convert Stitch designs into production React + Vite dashboards with TanStack Query, accessible tokens from DESIGN.md, and Web3-ready patterns (ethers/viem).
原文の言語: 英語
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
原文の言語: 英語
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization, and best practices.
原文の言語: 英語
Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
原文の言語: 英語
Upload local assets (images, mockups, extracted HTML, design markdown) to a Stitch project. ALWAYS use this skill when you need to upload visual assets, HTML pages, or design docs to Stitch, particularly when direct MCP tool calls fail or truncate due to…
原文の言語: 英語
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
原文の言語: 英語
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
原文の言語: 英語
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
原文の言語: 英語
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
原文の言語: 英語
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
原文の言語: 英語
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
原文の言語: 英語
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
原文の言語: 英語
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
原文の言語: 英語
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
原文の言語: 英語
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
原文の言語: 英語
Use when building, fixing, polishing, or comparing any terminal UI — ratatui/crossterm REPLs, agent CLI chrome — or when a TUI shows a frozen spinner, dead keys, duplicated responses, stale cells, flicker, resume failures on dangling tool_use, or when you…
原文の言語: 英語
Use when fixing, auditing, improving, or building any web UI — before reading or editing component code. Fires on contrast/a11y/overflow/responsive/hover- focus/layout complaints, polish, audit, or any visual change. Never diagnose a UI defect from code…
原文の言語: 英語
Brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
原文の言語: 英語
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon…
原文の言語: 英語
Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design,…
原文の言語: 英語
Create strategic HTML presentations with Chart.js, design tokens, responsive layouts, copywriting formulas, and contextual slide strategies.
原文の言語: 英語
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive…
原文の言語: 英語
UI/UX design intelligence for web and mobile. Searchable local database with 84 styles, 192 color palettes, 74 font pairings, 192 product types, 98 UX guidelines, 104 icon entries, 16 GSAP motion presets, and 25 chart types across 22 stacks (React, Next.js,…
原文の言語: 英語
Use when designing or auditing AI product human-in-the-loop — write approval, proposal accept/reject, action confirm, spend caps, run detail, memory capture, or any AI action with irreversible blast radius. Trigger on confirmation UX, undo, cost-before-act,…
原文の言語: 英語
Use when designing AI product trust, privacy, or honesty UX — cloud disclosure, voice/mic consent, transcript retention, memory ownership, AI labeling, caveats, or audit footprints. Trigger on disclose cloud, recording consent, watermark, incognito, or…
原文の言語: 英語
Use when designing AI product first-run or blank-slate UX — chat empty state, example prompts, capability discovery, templates, nudges, or follow-ups. Trigger on "users don't know what to ask", onboarding, suggestion chips, or discoverability.
原文の言語: 英語
Use when the user wants to clone, replicate, rebuild, reverse-engineer, or copy any website — or says 'make a copy of this site', 'rebuild this page', 'pixel-perfect clone'. Reverse-engineers one or more sites in one shot: extracts assets, CSS, and content…
原文の言語: 英語
Use when the user asks to audit, review, critique, or "make sure it looks right" on a deployed web page, component, or Figma mockup — or when they mention visual issues, CRO, conversion rate, design consistency, accessibility, "feels off", "looks bad", "make…
原文の言語: 英語
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR,…
原文の言語: 英語
Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.
原文の言語: 英語