| name | game-servers |
| version | 2.0.0 |
| description | Game server architecture, scalability, matchmaking, and backend systems
for online games. Build robust, scalable multiplayer infrastructure.
|
| sasmp_version | 1.3.0 |
| bonded_agent | 05-networking-multiplayer |
| bond_type | SECONDARY_BOND |
| parameters | [{"name":"architecture","type":"string","required":false,"validation":{"enum":["dedicated","listen","relay","hybrid"]}},{"name":"scale","type":"string","required":false,"validation":{"enum":["small","medium","large","massive"]}}] |
| retry_policy | {"enabled":true,"max_attempts":5,"backoff":"exponential","jitter":true} |
| observability | {"log_events":["start","complete","error","scale_event"],"metrics":["player_count","server_count","match_time","queue_time"]} |
Game Servers
Server Architecture Patterns
┌─────────────────────────────────────────────────────────────┐
│ SERVER ARCHITECTURES │
├─────────────────────────────────────────────────────────────┤
│ DEDICATED SERVER: │
│ • Server runs game simulation │
│ • Clients send inputs, receive state │
│ • Best security and consistency │
│ • Higher infrastructure cost │
├─────────────────────────────────────────────────────────────┤
│ LISTEN SERVER: │
│ • One player hosts the game │
│ • Free infrastructure │
│ • Host has advantage (no latency) │
│ • Session ends if host leaves │
├─────────────────────────────────────────────────────────────┤
│ RELAY SERVER: │
│ • Routes packets between peers │
│ • No game logic on server │
│ • Good for P2P with NAT traversal │
│ • Less secure than dedicated │
└─────────────────────────────────────────────────────────────┘
Scalable Architecture
SCALABLE GAME BACKEND:
┌─────────────────────────────────────────────────────────────┐
│ GLOBAL LOAD BALANCER │
│ ↓ │
├─────────────────────────────────────────────────────────────┤
│ GATEWAY SERVERS │
│ Authentication, Routing, Rate Limiting │
│ ↓ │
├─────────────────────────────────────────────────────────────┤
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ MATCHMAKING │ │ LOBBY │ │ SOCIAL │ │
│ │ SERVICE │ │ SERVICE │ │ SERVICE │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
│ ↓ │
├─────────────────────────────────────────────────────────────┤
│ GAME SERVER ORCHESTRATOR │
│ (Spawns/despawns based on demand) │
│ ↓ │
├─────────────────────────────────────────────────────────────┤
│ ┌─────────────────────────────────────────────────────┐ │
│ │ GAME SERVERS (Regional, Auto-scaled) │ │
│ │ [US-East] [US-West] [EU-West] [Asia] [Oceania] │ │
│ └─────────────────────────────────────────────────────┘ │
│ ↓ │
├─────────────────────────────────────────────────────────────┤
│ DATABASE CLUSTER │
│ [Player Profiles] [Leaderboards] [Match History] [Items] │
└─────────────────────────────────────────────────────────────┘