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pocketjs-psp-benchmark

Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory headroom, find the minimum safe heap for demos, or preserve benchmark evidence in dist/bench.

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pocket-nexus/pocketjs
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July 30, 2026 at 04:13
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pocketjs-psp-benchmark
description
Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory headroom, find the minimum safe heap for demos, or preserve benchmark evidence in dist/bench.
# PocketJS PSP Benchmark ## Overview Use this skill to produce repeatable PocketJS PSP benchmark evidence instead of ad hoc emulator runs. Prefer `tools/bench-ppsspp.ts` for local PPSSPP measurements; use `tools/hw.ts` only when the user explicitly asks for real PSP hardware proof. ## Standard Workflow 1. Confirm the worktree is on the intended branch and inspect local changes with `git status --short --branch`. 2. Confirm host dependencies before long runs: ```bash test -x "${PPSSPP_HEADLESS:-$HOME/ppsspp-src/build/PPSSPPHeadless}" test -n "$PSP_SDK" && test -f "$PSP_SDK/psp/lib/libc.a" ``` 3. Run a focused benchmark while iterating: ```bash PSP_SDK=/path/to/mipsel-sony-psp BENCH_PPSSPP_TIMEOUT=60 \ bun tools/bench-ppsspp.ts --apps=stats --samples=3 ``` 4. Run the full suite and memory scan for release-quality evidence: ```bash PSP_SDK=/path/to/mipsel-sony-psp BENCH_PPSSPP_TIMEOUT=60 \ bun tools/bench-ppsspp.ts --apps=all --samples=3 --memory-scan ``` 5. For a cross-framework comparison (Solid vs Vue Vapor vs Octane), pass a framework axis; the first framework is the ratio baseline and `--bootstrap=N` adds 95% percentile CIs to the geomean ratios: ```bash BENCH_PPSSPP_TIMEOUT=60 bun tools/bench-ppsspp.ts \ --apps=all --frameworks=solid,vue-vapor,octane --samples=7 --bootstrap=5000 ``` The summary JSON then nests per-framework metrics (`apps[app][framework]`) and adds a `comparison` block; `--memory-scan` stays single-framework. Render the matrix chart with `bun tools/bench-chart.ts <summary.json> <out.svg>`. 6. Preserve the generated evidence paths from `dist/bench/` in the final answer, PR body, or handoff. The `.json` file is authoritative; the `.md` file is for human review; `.raw.jsonl` keeps per-sample and memory-probe records. ## Memory Scans Use `--memory-scan` when the user asks for minimum memory, heap headroom, safe arena sizing, or whether all demos fit. The runner first measures uncapped arena high-water, then probes capped `POCKETJS_ARENA_BYTES` values in `--memory-step-kib` increments. The reported suite requirement is the maximum safe arena across selected apps. Default safety policy is: ```text safe_arena = min_passing_arena + max(512 KiB, 20% of min_passing_arena) ``` Override it only when the user specifies a different margin: ```bash bun tools/bench-ppsspp.ts --apps=all --samples=3 --memory-scan \ --memory-step-kib=128 --memory-safety-kib=1024 --memory-safety-percent=25 ``` ## Interpreting Results Use `avg_work_us` against the 60 Hz budget of about `16667us`. `max_work_us` can spike on transitions, but a sustained average over budget is a performance finding. Use `arena_bump_bytes` as the allocator high-water for the run. Use `min_pass_arena_bytes` as the probed lower bound at the configured step size, and `safe_arena_bytes` as the answer when the user asks for a minimum with safety margin. Read `references/metrics.md` when you need field definitions, caveats, or exact wording for a benchmark report. ## Reporting Always include: - command run - report path - selected apps and sample count - PPSSPP revision and git revision from the report - suite safe arena when `--memory-scan` was used - any app whose `avg_work_us` exceeds the frame budget Do not claim real hardware proof from a PPSSPP run. State PPSSPP evidence as emulator evidence unless `tools/hw.ts` or a real PSP run was actually used.
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