Append a short PocketJS animated end card to a local video (screen recording, demo capture, phone clip). Preserves the full source before transitioning to the dark brand card with the logo, wordmark, landing-page VT323 headline and pocketjs.dev. Use when…
Build the 2D interface of a Pocket3D game (title, HUD, menus, settings, touch controls, a second screen) as one PocketJS app drawn over the scene, with one presentation per device shape (PSP, PS Vita, Nintendo 3DS, iPod touch), and show every presentation on…
Apply the Pocket3D brand to a game built on Pocket3D — the Pocket3D app icon on PSP, PS Vita, Nintendo 3DS, iPod touch and Android, and the title card at launch. Use when creating or packaging a Pocket3D game, adding a console target to one, touching ICON0 /…
Ship a PocketJS release — version bumps, changelog, npm publish via the tag-triggered trusted-publishing workflow, site deploy, and post-release verification. Use when asked to release, publish to npm, cut a version, or when a merged feature set needs to…
Debug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for…
Review a community pull request on this repo to a merge verdict — reproduce the bug on base, verify the PR's claims against dependency source, sweep for architecture drift and code rot, run the local gate, push the fixes onto the contributor's branch, and…
Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory…