Append a PocketJS-branded, animated end card to a local video (screen recording, demo capture, phone clip). Renders the dark brand card — logo glyph, "PocketJS" wordmark, "Bare Metal Modern Web" tagline, pocketjs.dev — with headless Chrome, then composites it…
pocket-stack/pocketjs
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Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory…
Review a community pull request on this repo to a merge verdict — reproduce the bug on base, verify the PR's claims against dependency source, sweep for architecture drift and code rot, run the local gate, push the fixes onto the contributor's branch, and…
Debug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for…
Ship a PocketJS release — version bumps, changelog, npm publish via the tag-triggered trusted-publishing workflow, site deploy, and post-release verification. Use when asked to release, publish to npm, cut a version, or when a merged feature set needs to…
Generate original GBA-friendly pixel-art asset source sheets through Codex app-server and ImageGen, then save PNGs for PocketJS AOT asset baking. Use when a local coding agent needs reusable tiles, 16x16 character sprites, RPG item icons, or generic Game Boy…