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GitHub 저장소

pocketjs

pocketjs에는 pocket-stack에서 수집한 skills 5개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
5
Stars
555
업데이트
2026-07-10
Forks
19
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

pocketjs-video-outro
오디오 및 비디오 기술자

Append a PocketJS-branded, animated end card to a local video (screen recording, demo capture, phone clip). Renders the dark brand card — logo glyph, "PocketJS" wordmark, "Bare Metal Modern Web" tagline, pocketjs.dev — with headless Chrome, then composites it with a crossfade and a staggered text entrance while preserving the source's original audio. Use when asked to add an outro / end card / 片尾 to a video, brand a recording, or produce a shareable clip with the PocketJS sign-off.

2026-07-10
pocketjs-devtools
소프트웨어 개발자

Debug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for regression evidence. Use when asked to debug UI behavior, reproduce or bisect a visual regression, inspect the component tree, capture device screenshots, or verify a fix against a recorded session.

2026-07-09
pocketjs-release
소프트웨어 개발자

Ship a PocketJS release — version bumps, changelog, npm publish via the tag-triggered trusted-publishing workflow, site deploy, and post-release verification. Use when asked to release, publish to npm, cut a version, or when a merged feature set needs to reach users.

2026-07-08
pocketjs-gba-imagegen
웹 개발자

Generate original GBA-friendly pixel-art asset source sheets through Codex app-server and ImageGen, then save PNGs for PocketJS AOT asset baking. Use when a local coding agent needs reusable tiles, 16x16 character sprites, RPG item icons, or generic Game Boy Advance-style pixel art through the shared Codex image generation path.

2026-07-05
pocketjs-psp-benchmark
소프트웨어 개발자

Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory headroom, find the minimum safe heap for demos, or preserve benchmark evidence in dist/bench.

2026-07-05