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ue-gameplay-framework

Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match flow', or 'player spawning'. See references/framework-class-map.md for the full authority/presence matrix. For networking/replication, see ue-networking-replication. For input setup, see ue-input-system.

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Source facts

Repository
quodsoler/unreal-engine-skills
Last source activity
March 1, 2026 at 17:28
Detected SKILL.md language
English
Stars
326
Forks
51

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