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godot-e2e

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UpdatedJuly 7, 2026 at 02:56

Onboard a Godot project to the godot-e2e end-to-end testing framework and generate a real, behavior-asserting test suite from the project's design doc — to raise game stability and catch unimplemented or regressed features. Use this skill whenever the user wants to: add E2E / end-to-end / integration / gameplay tests to a Godot project; "set up godot-e2e", "test the running game", "make my Godot game more stable", "test that the features in my GDD actually work", or "check my design doc is fully implemented"; generate tests from a design document, GDD, feature list, or requirements spec; wire godot-e2e into CI/CD (GitHub Actions). The library has zero LLM training data, so DO use this skill rather than guessing the API — it carries the full reference. Covers first-time setup, document-driven test generation, and CI templates.

Installation

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